Legacy of the Tarrasque

Shale Cliff Caverns

Exploring further into the kobolds lair, the party come across a group of kobolds playing a bizzare game with a skull suspended from the ceiling above a quartet of stone coffins. After disposing of them the next chamber revealed more experienced kobold warriors and one of their twisted wyrmpriests along with a devious trap involving a huge stone boulder (which proved as dangerous to the kobolds as it did to the party). Narrowly defeating the kobolds the party chose to gather their strength before continuing.

Gaming Session 1

Gaming session 1.

__As a group of goblins attempted to storm the gates of Treetop village they were met with firm resistance from the PC’s and a guard who was on duty at the time. Horgar using his religion to smite the goblin invaders whilst Casdin and Zanne relied on good old fashioned sword play to deal with the goblins. Despite Zanne pulling the final blow on the robed goblin the on duty guard who introduced himself as Valna decided to finish him off, they were rewarded with 100gp for protecting the village against the goblin threat. It wasn’t until talking to Baron Von-Heisenberg that the PC’s found out the full story of why the goblins were attacking the village. The baron suggested that the PC’s spoke to paymaster Dietrich of the merchant’s guild for work. Casdin decided he would pay a visit to the local temple which was of Melora where he learnt of a rumour of a dragons egg being taken into the tower near the Shale Cliff Caverns. After speaking to Dietrich in regards to the kobold menace it became clear that the Tower near the Shale Cliff Caverns, was a likely spot to find the kobolds who were preventing traders from Pavelock from entering the Treetop village.

Agreeing to sort out this for the merchants guild the PC’s offered Valna who had not long quit his post as guard to join the group as a guide for them. After about two hours walking they arrived at a tower near the Shale Cliff Caverns where there was a single staircase leading down Horgar using a nature check ascertained the stairs had been used recently so Casdin decided to sneak in front down the stairs where they were greeted by what appeared to be a guardroom for the kobolds. A pit filled with green sludge as the PC’s entered the room a kobold carrying a sling hissed intruders before suffering a sneak attack from Casdin. A couple of well-co-ordinated strikes against the other kobolds resulted in them falling before Zanne held the portcullis up allowing Casdin and Horgar to strike at the two kobolds. After dumping the bodies into the sludge pit Casdin tested the lever for traps before realising the lever just controlled the portcullis.

At the gates of Treetop Village

You hear the low sound of a hunting horn and the guard on the South Gate blocking entry to the Treetop Village puts an arrow against his bow his demeanour changes from one of indifference to sheer grim determination, what do you do?

Mik Calow Does either Zanne or Horgar recognise the hunting horn (typically goblin or did the slavers carry one)?
Dan you’ll have to roll a nature check
Mik Calow Zanne rolls 14 (Nat 0), Horgar rolls 16 (Nat 4)
Dan Horgar recognises the low sound of a goblin rallying horn by now the guard on the gate (Kitty’s character) is pacing up and down in anticipation of the oncoming fight, you can hear also the excited chattering of crows gathering for the feast.
Mik Calow Horgar readies his weapon and ask’s his companions to stand with him before the gates and assist the defenders against the goblins.
Mik Calow Zanne can understand the Goblin tongue, can he hear any shouts yet, he readies his axe.
Dan Zanne and Valna translate the speech which is saying “The Baron owes Ugluk Stormfart for killing them kobolds yet now he won’t pay kill him”.
Mik Calow Zanne translates what he hears to his companions, but keeps his voice low enough that that the town guards can’t hear him (he doesn’t know them yet and so doesn’t trust them).
Dan Ok the guard signals to someone behind him and shouts “Protect Baron Von-Heisenberg”, with that you see a really nervy looking goblin who by the expression on his face wishes he hadnt been pushed to the front alongside him to the goblins right is another nervy goblin. Roll Initiatives.
Mik Calow how many goblins are there?
Dan There are 9 goblins in total one at the very back is against a large tree granting him partial cover, the two at the front are minions and you can see another two minion like ones rushing forward to join the first two the rustling of the trees to the sides denote 2 more goblins whilst 2 more goblins are standing near a goblin dressed in robes who appears to be telling the other goblins what to do.
Mik Calow Goblin 1 – by tree, 2 x minions at front, 2 x minions behind them, 2 x goblins in trees to side, robed goblin +2 goblins at back. 10 goblins? How many guards on the gates or is it just Valna?
Dan ‎9 goblins and yes Valna is alone.
(taken from internet messages in prep for campaign start)
Valnas initiative is 19

the goblins were somewhat speedier
g1. 23
g2 16
g3 15
g4 6
g5 18
g6 19
g7 18
g8 11
g9 20


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